But more distinct are the same familiar speech bubbles we saw in Oxenfree, letting you choose your responses within its fractally branching dialogue system.Ģ) This definitely isn't Oxenfree. The art style is very familiar, despite a smooth transition from 2D to 3D for Afterparty. Sitting down to play about half an hour of the game, two things were immediately apparent:ġ) This is definitely a Night School game. So guided by a friendly-ish taxi driver, Sam (Ashly Burch), they explore the local nightlife, where it seems the denizens of the underworld take time off torturing and being tortured to put a good few away. It seems the only way to do this is to drink Satan under the table, which is clearly no mean feat. You control two characters, Lola and Milo, who after dying are pretty surprised to find themselves in the Bad Place, and determine to get out of there. It's one of many ways that drinking can affect your characters, as you spend one heck of a night in hell, on a mission to out-drink Satan. It's a neat way of ensuring all your dialogue choices are awful. In Afterparty, you can vomit up your conscience, and watch it run away. A pub crawl in hell, where booze is your special power. Night School Studio's follow-up Afterparty is attempting to take it all one step further. It is an exceptionally good game, focused on a mysterious tale told through an exquisitely good dialogue system. If you asked me to tell you one game I think you should play from the last couple of years, I'd barely hesitate before suggesting Oxenfree.
0 Comments
Leave a Reply. |